Devlog 4 - What was made so far?


Sometime has passed…

And somethings were done. I was working on making the code more scalable. This way I’ll be able to implement things more easily in the future.

I’m also making a video devlog on youtube and this videos are going to be in portuguese! If you want to see the first one you can click here.

Changes on the Menu

I finally implement the sliders for sounds control, one for ambient music and one for SFX sounds. I did not make any sprites for the sliders (I was tired and insert an excuse here), but probably will do it later.

I was facing a problem to make the ambient music play between the scenes, but it was just the DontDestroyOnLoad() that I was missing.

I also added some particles to the menus. And changed the Credits layout.

Enemies

The enemies scripts are the ones that I’m having more work to do. Long story short… It was a shit code.

So… I had a nasty bug with the bullet velocity that was basically me not knowing how to use unity’s prefabs. After dealing with it i started to work on the rotation script and settings.

The base configuration was easy to do, but implement the changes that occur through the level was hard.

I started making an game object to be the center of the rotation and a script for it. Then I implement the rotation settings on the player enemies iterations script (It was a bad idea). It was very confusing code and I started over, now it much more simple to understand the code and re implement if I need in the future.

Get Where am I going?

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