Devlog 3 - Where I got?


Here we are! The Vim Jam has Ended

The Vim Jam ended in this Friday (09/25)and I have some interesting updates to tell you.

I ended the first version of my game at thursday evening. Didn’t had any sounds, didn’t had any background, the life and experiment bar had poor visibility…

I knew I had many things to do and I knew I probably would not be able to do all of them, so I made a form and asked my friends to play test.

In the form I asked them to rate the topics i knew it could be an issue between 1 and 5, so:

1 2 3 4 5
Not bother at all maybe a little no difference it's kinda annoying totally bothers

(The form was in portuguese, only for my Brazilian friends)

My biggest concern was the lack of music and SFX, so I started to work in this before I had the responses (glad it matched to the results).

Them I sum the responses of which topic and divided by the number of responses i had to the form and I end up with this table.

Type of the problem Importance regarding players
Time to load scenes 2
Solid color background 2
Button positioning 2
Bars positioning 2
Not having instructions 2
Not having a pause menu 3
Not having music 3
Not having sound effects 3
Camera movement when taking damage 1

I also asked: Do you think quantity of the collectables needed to kill enemies are fair?, Do you think the time between enemies shoots are big? and Any thing else you notice?


Design:

So about the design, in the last devlog I had the following goals to achieve (what i made will be marked):

  • [x] Find a font for the buttons and instructions
  • [x] Draw a background image
  • [ ] Other enemies and bullets
  • [x] Draw buttons icons
  • [ ] Player animation

1. Find a font for the buttons and instructions

I end up choosing a font from the same creator of the title font Typodermic Fonts.

2. Draw a background image

The solid background was really annoying to me, so i draw to of them. For the scarecrow level i made a image based on the forms “made by aliens” in the corn fields.

I didn’t like much of the medieval image i made, but is better than nothing.

3. Draw buttons icons

This icons I had ended before the first build, some of then i still want to improve (sound icon). But i believe its okay for now.

4. Other enemies and bullets and Player animation

I didn’t had time for that. The player animation was not essential and I was busy with the pause menu and the sounds.

Sound

I found the sounds of some amazing devs. From the GameSupplyGuy ’s “+300 futuristic SFX Pack” i took the SFX and from David Harris ’s “Many Stars OST (Free)” i took the music.


Programming:

  • [x] Connect the collectables collection to the Experiment Bar
  • [x] Eliminate enemies when the Experiment Bar is full
  • [x] Change levels when al the enemies are done
  • [x] Put on the system that will save what collectables you have take.
  • [x] Sounds

1. Connect the collectables collection to the Experiment Bar

This one was not hard, just needed to make a counter for it.

2. Eliminate enemies when the Experiment Bar is full

After I made the image for the particles I put the code on. It was a little bit harder than I thought it would be. I made 3 functions to make the code readable.

3. Change levels when al the enemies are done

Not hard, just a function for handle this.

4. Put on the system that will save what collectables you have take.

That one was trick. I had to make a C# script to store the variables and had some problems with the integration of that in unity, but nothing that a youtube tutorial could not solve.

I still need to change a bit somethings, but it’s functional.

5. Sounds

I made a sound manager to handle the sounds and music through all the game. Still need to make adjustments. Sometimes the music stops and don’t comeback.


Accessibility

I noticed that my game can be played with only one hand. This is great and already is accessible for many people, but I’m willing to try make my game playable without any click. Although I don’t believe the next update will have this feature, the one after that will (probably, it’s what I want).

Files

Where Am I Going? - WebGL Play in browser
Sep 25, 2020
Where Am I Going? - Win 38 MB
Sep 25, 2020

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